Final project Sources

Cirucci, Angela M. “First Person Paparazzi: Why Social Media Should Be Studied More like Video Games.” Telematics & Informatics, vol. 30, no. 1, Feb. 2013, pp. 47–59. EBSCOhost, doi:10.1016/j.tele.2012.03.006.

Collier, Joel E., et al. “Exposure of Violent Video Games to Children and Public Policy Implications.” Journal of Public Policy & Marketing, vol. 27, no. 1, 2008, pp. 107–112. JSTOR, http://www.jstor.org/stable/25651584.

Bickham, David S., et al. “Predictors of Children’s Electronic Media Use: An Examination of Three Ethnic Groups.” Media Psychology, vol. 5, no. 2, May 2003, pp. 107–137. EBSCOhost, doi:10.1207/S1532785XMEP0502_1.

I  use this source to inform on modern technological misuse of the youth. It provides me another theme to include in the game. For example preschoolers spending 2 1/2 hours per day watching tv. This article is very outdated though so it won't be much more than a reference. practically, I would take this fact (2 1/2 hours per day) and include its modern equivalent in the dialogue. 

Russworm, TreaAndrea M. “A Call to Action for Video Game Studies in an Age of Reanimated White Supremacy.” Velvet Light Trap: A Critical Journal of Film & Television, no. 81, Spring 2018, pp. 73–76. EBSCOhost, doi:10.7560/VLT8106.

This source provided basis and precedence for the use of video games as an analysis of  political  affairs and events. The author is a professor who has lectured about games and gaming. I have included this item into my sources to back up my idea that games can be used as a lens to view modern life. I agree with the author in that video games often have a lot more to say than what is on the back of the  jacket. 

Austin, Michael L. “From Mixtapes to Multiplayers: Sharing Musical Taste through Video Games.” Soundtrack, vol. 8, no. 1/2, Oct. 2015, pp. 77–88. EBSCOhost, doi:10.1386/st.8.1-2.77_1.

This article informs of the gamification of modern music mixtapes, on apps like Spotify and other participatory culture. I would use it to craft relevant dialogue about gamification. For example; Player to NPC, "where can I find the  tavern?" NPC " you can only enter our bar if you beat me in a coin toss" or something like that... Music is not very applicable to the creative project, but is very useful for seeing the evolution of sharing media.
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screen time speedbump

In the UK, there is an proposal to limit what the younger, under 18, population can do on the social media apps Facebook, Snapchat, and Instagram. The general idea is to stop “nudge techniques” from unduly affecting young users. Those techniques include things like Snapchat’s streak system, Facebooks likes and the other bits of the social media that feed into reward seeking behaviors to keep its userbase online.

Cause and effect?!!! Pre-shattered Iphones coming to a thrift shop near you … (not true)

“Any new guidelines must be technically possible to implement in practice, and not stifle innovation and opportunities for smaller platforms,” said The Internet Association UK’s executive director Daniel Dyball.

Not only does the proposed rule target “nudge techniques” but also internet privacy. proposals related to privacy include, giving children choices over which elements of the servace they want to activate. The service then is to collect and retain the minimum amount of personal data. there is also a proposal to turn off location tracking by default after each session and to make it obvious when tracking had been activated.switch location-tracking off by default after each session and make it obvious when it had been activated.

Burying their phones provide the youth with a bit more net security… (not real)

These proposals take to task some of the social media traps we (as in internet using collective) had been letting our young get caught in/tacitly approving of. These proposals might not pass, but if they do, we can expect a lot more power to go towards those wanting to regulate the internet. Find the full story here…https://www.bbc.com/news/technology-47933521

research paper draft

intro

Why do we have Role playing games? If you look in the top ten games downloaded form steam, there is always an RPG within those listings. Our modern digital culture has an preoccupation with story telling as entertainment. This principal has been consistently seen from the earliest days of humanity. RPGs expand on that tradition and let you actually become one with a story you are exposed to. That makes the modern RPG an interesting intersection between empathy and experience.

As seen in the article ___ , a role playing game is special because

Why make a game commenting on the current state of social media and digital culture? Because the unexamined digital life is a meaningless one. My primary objective with the game is to let the user have a look at some digital trends that they are familiar with (hence the wide net) in an ironic, self-aware way.

research

methods

results

conclusion

bibliography

DNAta Storage

The British trip hop band Massive attack has recently embraced the future. They have translated their album Mezzanine into an unusual format on its 20th anniversary. Digital? Analogue? Vinyl? No, they translated the album into the oldest most powerful format, DNA. Researchers have copied millions of copies of Mezzanine into synthetic DNA. First they put the album in a binary format, then they translated the binary into amino acids. The artist Harley Davie then used that DNA in spray paint to draw this image.https://ichef.bbci.co.uk/images/ic/1280×720/p072tx1d.jp

They say this format of storage can accommodate a vast amount of data, larger than any flash drive, or HDD. However, as of March 2019 translation of DNA to media takes around 19 hours. It seems DNA Flash drives or fleshdrives have a lot of work before they are commercially available.

An modern problem in our digital age is the sheer amount of data we need to store and keep track of, with this 2019 advancement, maybe the answer has been inside of us all along. What advancements will we come up with next? Living songs? Songs made out of people? Robot cats? We shall see… https://www.bbc.com/news/av/technology-47372219/massive-attack-album-stored-in-a-painting-using-dna.

No Touch Tech

A recent article on the BBC Highlighted a possible direction that future interactive tech can take, touchless control. there are multiple organizations working towards making the world a little more si-fi(A.K.A like minority report), like google and project Soli or the St Andrews Computer Human interaction research group (SACHI). The common way to accomplish this through the use of radar tech. The same tech they use in airplanes and submarines is to be used in touchless control as a way of understanding positioning of the fingers and discerning the finger positioning. The tech has already come a long way according to Dr. Tom Carter, co-founder of the Bristol based tech company Ultrahaptics. Ultrahaptics is also working a tactile feel for your touch. they have been working on using sound waves (too high a frequency for us to hear) to give the users of their technology physical sensation upon interactions.

Shut up and take my money!!!

This touchless tech would have a good variety of uses in the modern world. Reducing the number of times one has to come in contact with a touch screen would undoubtedly help reduce the spread of infectious diseases, especially if this tech is applied in public places like the library or in a restaurant. You would no longer be need to touch tech to fully interact with it, after all our phones have more germs than our toilet seat. Who wants to touch someone’s toilet seat to order a sandwich?

Still cleaner than Your toilet

Another benefit of this tech is how darn cool it is. It is like Minority Report (2002) without the Tom Cruse. This could have a lot of benefits for the workplace as well. Being able to freely interact with tech without a keyboard or mouse would lead to a lower rate of office work related injury. Less carpal tunnel more interactivity… What could be better? Probably real hover boards. Read the whole article at the BBC website https://www.bbc.com/news/business-47400209

Thing of the past?

personal essay placeholder

The essay you all been waiting for( or at least I have) is coming shortly…

Until then, a sneak peek.

What does a Role playing game or RPG have to do with digital media (aside from the obvious)? I believe the internet is one giant RPG where the role we play is ourselves, or a version of ourselves we are hesitant to show the world. Even if you are intentionally playing a “role” on the internet like a troll or a chat moderator, you are still roleplaying as yourself roleplaying as the troll.

All of this to say I wanted to look backward at the topic. Instead of gleaning info on the user via the media, I wanted to glean insight on the media via the user. It’s an ironic look at our media central world. If the normal relationship between the user and the media is a sweater, I want to wear the sweater inside out.

 I believe we are all trying to play a part in life: the role of a parent, the lifestyle of a rapper, the extravagance of a billionaire… Are all facades we project instead of who we really are, but in truth, there is nothing deeper than what we project. There is no core to the onion that is “person” a common Idea is if you got to get to know the “real me” somehow the relationship would be different.  It won’t be because we are what we post and we post what we are, either by following or avoiding our hearts.

But back to the matter at hand, games are a directional response to that crisis of humanity for me. There is no asking who am I really, I am Link, the hero of Hyrule. I am Laura Croft, professional badass treasure hunter. I am Zangief, fighter and chest hair model.  And so on…

I started gaming a few years after the Game Boy made the transition to 16 bit and I traded my older cousin a copy of Beyblade G-Revolution (2004) for his copy of Pokémon gold and I played the heck out of that game.

Why it matters…

2nd news story

A defining issue in this, our “grand digital age” is figuring out what to do with our data. Who gets it? Where SHOULD it go? Where does it go? How many gigabytes of cat videos are there and how can I get them all? What we lack is is the ability to handle it. The modern world has no universal privacy standard, no storage medium capable of handling this influx longterm, and a frankly pathetic safeguard in place to obtain porn.

What we have in abundance is data. Everything we do produces it (for better or worse). From having a house to buying a baby, our online transactions are monitored and monetized and sent… Wherever… facebook probably.

And so we come to the news story this time.

Dave Lee and the BBC recently reported on some data misuse that involved Facebook. Namely that apps that use App Events are (facebook provided online development tool) sending the data they collect back to Facebook to power their advertising algorithms. the issue we have to discuss is about the apps that use App Events and are sending data to Facebook that Facebook probably shouldn’t have.

For example, there is a period and ovulation tracker app that necessitated sensitive information like whether or not you were trying to get pregnant or you know, your period and ovulation cycle. the app collected that data and sent it back to Facebook. and for what its worth, Facebook has said it doesn’t want that info and that they get rid of any private data they receive… and you know… sure. but the point is we don’t actually know where our data is going when we enter it into a screen. read the whole article at the BBC website.
https://www.bbc.com/news/technology-47341533

RPG Rad Project Game

As of this moment, my intention for this final project is to create a game, video OR analog that incorporates concepts from modern media platforms. For example, in this game, you yourself will be the protagonist fighting off commonly seen tropes from the modern internet trying to navigate the labyrinth of free time. For example, you will encounter a boss called Yourspace early in the game, it will a relatively tame fight. Another example is internet piracy. That battle will be against a pirate and will be a harder battle as its still more of a thing than myspace. Later bosses can include Fakebook, Bitter, and why-fi, things that are more ubiquitous in modern life. There are RPG generating programs that can create these kinds of games that I was thinking of checking out, hence the idea for this project.

News Response #1


The British broadcasting corporation is a household name in regard to news and education. I chose it to be the primary news source for this class because I hope it will provide a breath of fresh air regarding the news stories I consume.

And speaking of news stories that provide a breath of fresh air, I recently came across a news story on the BBC news page about a new method of teaching the blind coding and principals regarding coding. They use physical and audio cues to bring coding to blind students, allowing them to interact with coding in non-visual dimensions. One of its most beneficial utilities is to allow visually impaired and non-visually impaired students to work together in the classroom. The actual objects they interact with are about the size of remotes with two dials instead of buttons and are called “pods”. Each pod represents a single line of code which the learner strings together to form an executable program.

This tool, in the long run, mean more coders will be ready to kick some digital ass. Coding is the basic building blocks out of which our castle of modern technology is built. More builders, especially differently able ones, will undoubtedly take our metaphorical castle to new heights. A link to the new story on the BBC website can be found at https://www.bbc.com/news/technology-46959888