A recent article on the BBC Highlighted a possible direction that future interactive tech can take, touchless control. there are multiple organizations working towards making the world a little more si-fi(A.K.A like minority report), like google and project Soli or the St Andrews Computer Human interaction research group (SACHI). The common way to accomplish this through the use of radar tech. The same tech they use in airplanes and submarines is to be used in touchless control as a way of understanding positioning of the fingers and discerning the finger positioning. The tech has already come a long way according to Dr. Tom Carter, co-founder of the Bristol based tech company Ultrahaptics. Ultrahaptics is also working a tactile feel for your touch. they have been working on using sound waves (too high a frequency for us to hear) to give the users of their technology physical sensation upon interactions.
This touchless tech would have a good variety of uses in the modern world. Reducing the number of times one has to come in contact with a touch screen would undoubtedly help reduce the spread of infectious diseases, especially if this tech is applied in public places like the library or in a restaurant. You would no longer be need to touch tech to fully interact with it, after all our phones have more germs than our toilet seat. Who wants to touch someone’s toilet seat to order a sandwich?
Another benefit of this tech is how darn cool it is. It is like Minority Report (2002) without the Tom Cruse. This could have a lot of benefits for the workplace as well. Being able to freely interact with tech without a keyboard or mouse would lead to a lower rate of office work related injury. Less carpal tunnel more interactivity… What could be better? Probably real hover boards. Read the whole article at the BBC website https://www.bbc.com/news/business-47400209
The essay you all been waiting for( or at least I have) is coming shortly…
Until then, a sneak peek.
What does a Role playing game or RPG have to do with digital media (aside from the obvious)? I believe the internet is one giant RPG where the role we play is ourselves, or a version of ourselves we are hesitant to show the world. Even if you are intentionally playing a “role” on the internet like a troll or a chat moderator, you are still roleplaying as yourself roleplaying as the troll.
All of this to say I wanted to look backward at the topic. Instead of gleaning info on the user via the media, I wanted to glean insight on the media via the user. It’s an ironic look at our media central world. If the normal relationship between the user and the media is a sweater, I want to wear the sweater inside out.
I believe we are all trying to play a part in life: the role of a parent, the lifestyle of a rapper, the extravagance of a billionaire… Are all facades we project instead of who we really are, but in truth, there is nothing deeper than what we project. There is no core to the onion that is “person” a common Idea is if you got to get to know the “real me” somehow the relationship would be different. It won’t be because we are what we post and we post what we are, either by following or avoiding our hearts.
But back to the matter at hand, games are a directional response to that crisis of humanity for me. There is no asking who am I really, I am Link, the hero of Hyrule. I am Laura Croft, professional badass treasure hunter. I am Zangief, fighter and chest hair model. And so on…
I started gaming a few years after the Game Boy made the transition
to 16 bit and I traded my older cousin a copy of Beyblade
G-Revolution (2004) for his copy of Pokémon gold and I played the heck
out of that game.